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Cave Adventure

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Devlog

  • More Levels and Possibly Finished!
    February 05, 2022 by Leigh Norton
    1
    #2D, #32bit, #Short, #SinglePlayer, #PixelArt, #Unity
    Its taken a while but I have finished up work on a couple more levels for the game! There are now 4 decent sized levels to play through in the game with increasing difficulty and each introducing new... Continue reading
  • Collectables, Sound and Bigger Levels!
    November 27, 2021 by Leigh Norton#2D, #Platformer, #Tweaks, #SoundFX, #Collectables
    I've been working hard at improving a lot of aspects of the game. The fisrt major imrovement is the addition of collectables in the form of coins! Collecting coins adds to your score alongside killing... Continue reading
  • Levels!
    October 23, 2021 by Leigh Norton
    1
    I've been working hard learning a lot about 2D game development. From camera interactions to Unity TileMaps, its been a long but rewarding process. I've now released a small build of the game I'm work... Continue reading
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