Levels!


I've been working hard learning a lot about 2D game development. From camera interactions to Unity TileMaps, its been a long but rewarding process. I've now released a small build of the game I'm working on that I hope to improve upon and increase in scope over the next month or so.

Please have a play through the short demo and let me know how it could be improved. Does jumping feel too floaty? Does there need to be more variety in the level art? Is movement too stiff? Let me know and I'll improve the game to make it more fun!

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